A single-player, turn-based, hex-map conquest game for mobile, structured as a short run of 10–20 turns. The player owns a cluster of hex tiles, spends workers produced by their castle (exactly one per turn at baseline) to claim adjacent tiles, and each claimed tile carries a tile event — a building, resource node, prize, or obstacle — that produces resources or units on subsequent turns. Gold, wood, and science accumulate; science buys levels on a technology track, each granting a three-card draft. On a fixed schedule — always turns 5, 10, 15 — waves of barbarians attack from the unexplored fog, and at turn 10/15/20 the enemy castle army makes a final assault. Surviving that assault is what completes the level. Combat is a real-time auto-battle on an off-map arena, with one activatable hero ability. Completion feeds meta progression: clans, heroes, core upgrades, and a region map.