DRIFTBOUND. Command your ship, build your fortune, and drift ever deeper into a living galaxy. Driftbound is a relaxing idle and incremental space RPG. You get one ship, a very large procedurally generated universe, and no particular hurry. Mine, craft, trade and fight your way from the safe core worlds out to the lawless rim. The simulation keeps running while you're away, so you come back to fuller holds and more credits than you left with. Buy it once and play. No ads, no pay-to-win, no subscriptions, no in-app purchases, and no account to make. Just you, your ship and the long haul. THE LOOP • Mine asteroid belts, harvest gas clouds, refine ore and fabricate components. • Scan deep space for hidden anomalies and rare salvage. • Buy low, sell high. Every station runs its own economy, so distance is what makes a trade route worth flying. • Pick up haul contracts and bounty work from the bulletin board. UPGRADE YOUR SHIP • Six module slots to fill: engine, cargo, mining laser, weapons, missiles and shields. • Plenty of module tiers, a perk tree, and rare gear that only turns up a long way out. • Every upgrade earns a bit faster than the last. That's the whole idle engine, really. EXPLORE • Galaxies, then systems, then the bodies inside them, all procedurally generated. • Plot a course across the gate network and autopilot flies the multi-hop route for you, even offline. • The deeper you push, the worse the security rating gets. More danger, much better loot. FIGHT PIRATES • Idle ship-to-ship combat with shields, weapons, missiles and auto-engaging batteries. • Winning actually feels like something. There's confetti. SMUGGLE, AND RUN FROM THE LAW • Customs scan you at the warp gates. Pay the fine, bribe them, run, or shoot your way through. • Contraband is worth most if you can get it from the lawless rim into the wealthy core. • Pick up a bounty and the Sector Police start hunting you. Fit a Smuggler's Hold to slip past, or go and clear your name at a Security Office. COLLECT AND RAISE SPACE PETS • Hatch rare eggs in a station incubator. Incubation runs in real time, so it ticks along while you're away. • Equip a companion for a solid buff, feed it to level it up, and trade at the Space Farms. • Your pets stay with you. They survive prestige. FLY ONLINE, OR DON'T • See other pilots docked at your station or out in your sector. Real players, plus a handful of NPC "Residents" that are always tagged ◇ so you know which is which. Anonymous, no account, no email. • Wave, or spar against a snapshot of someone's ship. Nothing is at stake either way. • Build a pilot worth showing off: 26 trophies, collectable Outfitter suits with set bonuses, your pets and your duel record. • Want the quiet version? Turn on Do Not Disturb, or switch the online layer off completely in Settings. It's never needed to play. STASH, CRAFT AND STARDUST • Bank overflow cargo in a Subspace Cache that keeps storing while you're offline. • Craft your own weapons and gear at the Workbench out of whatever you've gathered. • Stardust builds up over time, and gets spent rushing hatches and skipping warp cooldowns. A GALAXY WITH A STORY • A main campaign, five faction questlines, and a pile of side chains on top. • Earn pilot ranks, fill in the Codex, claim daily rewards, and there are galaxy-wide events every week. PRESTIGE AND THE LONG GAME • Re-enlist to bank Renown, then spend it at the Admiralty on fleet-wide perks that stick around for every run after. BUILT FOR IDLE • Offline progress runs the same logic as live play, and you get a proper welcome-back summary when you return. • Crisp pixel-art ships, worlds and stations, with a calm cockpit HUD to fly them from. • Playable in 9 languages. Strap in, pilot. The drift is calling.
DRIFTBOUND. Command your ship, build your fortune, and drift ever deeper into a living galaxy. Driftbound is a relaxing idle and incremental space RPG. You get one ship, a very large procedurally generated universe, and no particular hurry. Mine, craft, trade and fight your way from the safe core worlds out to the lawless rim. The simulation keeps running while you're away, so you come back to fuller holds and more credits than you left with. Buy it once and play. No ads, no pay-to-win, no subscriptions, no in-app purchases, and no account to make. Just you, your ship and the long haul. THE LOOP • Mine asteroid belts, harvest gas clouds, refine ore and fabricate components. • Scan deep space for hidden anomalies and rare salvage. • Buy low, sell high. Every station runs its own economy, so distance is what makes a trade route worth flying. • Pick up haul contracts and bounty work from the bulletin board. UPGRADE YOUR SHIP • Six module slots to fill: engine, cargo, mining laser, weapons, missiles and shields. • Plenty of module tiers, a perk tree, and rare gear that only turns up a long way out. • Every upgrade earns a bit faster than the last. That's the whole idle engine, really. EXPLORE • Galaxies, then systems, then the bodies inside them, all procedurally generated. • Plot a course across the gate network and autopilot flies the multi-hop route for you, even offline. • The deeper you push, the worse the security rating gets. More danger, much better loot. FIGHT PIRATES • Idle ship-to-ship combat with shields, weapons, missiles and auto-engaging batteries. • Winning actually feels like something. There's confetti. SMUGGLE, AND RUN FROM THE LAW • Customs scan you at the warp gates. Pay the fine, bribe them, run, or shoot your way through. • Contraband is worth most if you can get it from the lawless rim into the wealthy core. • Pick up a bounty and the Sector Police start hunting you. Fit a Smuggler's Hold to slip past, or go and clear your name at a Security Office. COLLECT AND RAISE SPACE PETS • Hatch rare eggs in a station incubator. Incubation runs in real time, so it ticks along while you're away. • Equip a companion for a solid buff, feed it to level it up, and trade at the Space Farms. • Your pets stay with you. They survive prestige. FLY ONLINE, OR DON'T • See other pilots docked at your station or out in your sector. Real players, plus a handful of NPC "Residents" that are always tagged ◇ so you know which is which. Anonymous, no account, no email. • Wave, or spar against a snapshot of someone's ship. Nothing is at stake either way. • Build a pilot worth showing off: 26 trophies, collectable Outfitter suits with set bonuses, your pets and your duel record. • Want the quiet version? Turn on Do Not Disturb, or switch the online layer off completely in Settings. It's never needed to play. STASH, CRAFT AND STARDUST • Bank overflow cargo in a Subspace Cache that keeps storing while you're offline. • Craft your own weapons and gear at the Workbench out of whatever you've gathered. • Stardust builds up over time, and gets spent rushing hatches and skipping warp cooldowns. A GALAXY WITH A STORY • A main campaign, five faction questlines, and a pile of side chains on top. • Earn pilot ranks, fill in the Codex, claim daily rewards, and there are galaxy-wide events every week. PRESTIGE AND THE LONG GAME • Re-enlist to bank Renown, then spend it at the Admiralty on fleet-wide perks that stick around for every run after. BUILT FOR IDLE • Offline progress runs the same logic as live play, and you get a proper welcome-back summary when you return. • Crisp pixel-art ships, worlds and stations, with a calm cockpit HUD to fly them from. • Playable in 9 languages. Strap in, pilot. The drift is calling.
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