The description of Super Bros Adventures 1985
If the player gains a red and yellow super mushroom, Mareo grows to double his size and can take one extra hit from most enemies and obstacles,
in addition to being able to break bricks above him. Players are given a certain number of lives, and may gain additional lives by picking up green and orange 1-Up mushrooms,
collecting 100 coins, defeating several enemies in a row with a koopa shell, or bouncing on enemies successively without touching the ground.
One life is lost when Mareo takes damage while small, falls in a pit, or runs out of time. The game ends when all lives are lost.
The game world has coins scattered around it for Mareo to collect, and special bricks marked with a question mark, which when hit from below by him,
may reveal more coins or a special item. Other 'secret', often invisible, bricks may contain more coins or rare items.
Mareo's primary attack is jumping on top of enemies, though many enemies have differing responses to this.
For example, a goomba will flatten and be defeated, while a koopa troopa will temporarily retract into its shell, allowing him to use it as a projectile.
Another attack, for enemies standing overhead, is to jump up and hit beneath the brick that the enemy is standing on.
These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mareo, which will hurt or kill him.
Another is the fire flower; when picked up, this item changes the color of bros for super Mareo world's outfit and allows him to throw fireballs,
or only upgrades him to Super Bros Adventures 1985 if he has not already.
A less common item is the starman, which often appears when he hits certain concealed or otherwise invisible blocks.
This item makes he temporarily invincible to most hazards and capable of defeating enemies on contact.
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