This OpenGL ES 3.0 demo application was hammered together whilst playing around with shadow/depth cube maps. It's known to be rather processor hungry because there are quite big amount of polygons for mobile devices rendered every frame - and they need to be rendered 7 times per frame.
In addition to shadows a bloom filter and some few-lines-of-code eye candy was added before releasing this application here on Play Market. For technical ones; you can find full source code by following my homepage here.
Music is made by Joob and it's being licensed under Creative Commons 3.0. You can find this song and more of his work on joobkicksnare @ soundcloud.
Latest Version
2.0Uploaded by
Min Thiha Naing
Requires Android
Android 4.3+
Category
Free Libraries & Demo AppContent Rating
Unrated · Warning – content has not yet been rated. Unrated apps may potentially contain content appropriate for mature audiences only.
Report
Flag as inappropriateLast updated on Aug 1, 2015
- Change to OpenGL ES 3.0
- Fix HTC rendering issues