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Counter Space and Sequential badminton
The school badminton back!
To refine the projects, I propose two new meters in Badminton.
To win the game, make tactical choices, and produce various strikes in the direction, length and height in order to change the balance of power in its favor.
COUNTER SPACE (where?)
Counter impact points bonus points, corners, fouls.
Give the score, score bonus, the bonus percentage points / points percentage points / faults.
Game Front / Rear, Left / Right or 4 corners.
The size of the zones can be set and the choice of bonus points.
Automatic conversion college skills (color code: red, orange, yellow, green).
COUNTER SEQUENTIAL (How?)
Move counter sequence (amortized smash release, neutral) after receipt and service or if the point is winning or not.
Give the sequence of the last sequence and match statistics.
COLOR CODE
Green = Very good command
Yellow = M.Satisfaisante
Orange = M.Fragile
Red = M.Insuffisante
For the score and the bonus score
Equality = MS
gap between +5 and 0 = MS -5 and 0 = MF
Deviation more than 5 Pts positive TBM negative MI
For other faults / winning points and points / bonus
> 80% TBM
60% 40% <40% MI
Last updated on Oct 1, 2018
gestion des fautes et compteur séquentiel
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ခ်စ္ရ႕ဲထာဝရကိုကို ခ်စ္ရ႕ဲထာဝရကိုကို
Requires Android
Android 2.1+
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Badminton EPS V3
1.0 by Webjéjé
Oct 1, 2018