The description of Zuma War
Zuma war re-interpretation of the enduring Zuma game, we have been adhering to the concept of creating a classic, the game is very elegant for every detail, the game scene from the spring, summer, autumn, winter, manor, desert, snow To the stars, only to create a fun for you to stimulate the adventure! Rich props greatly improve the game's playability and fun!
Eight game scenes:
Spring, summer, autumn, winter, green, desert, polar ocean, night space
Endless mode and twelve pass clearance mode:
Endless mode: there are five maps can choose, without any target requirements, unlimited ball, 4 color ball (blue and green orange), the ball into the hole game end, you can keep refreshing their game records, the higher the score the better
Mode 1: reaches the specified score within the specified time
Mode 2: within a specified time to reach the specified number of batter
The batter here: 1 batter, 2 batter, 3 batter, 4 batter, 5 batter and more, are included in the target. If the target requires 25 batter, 1 even count as a combo, 2 batter is also considered a combo, and so on, the cumulative.
Mode 3: within a specified time to reach the required number of chain clearance
Where the chain clearance: if it reached a chain clearance, then included once; reached 5 chain clearance, the same only included once.
Mode 4: Within the specified time to achieve the required number of 2 chain clearance
Where the chain clear: 2 chain clear count, 1 chain clear, 3 chain clearance and other are not included. The same as the same.
Mode 5: within a specified time to achieve the required number of 3 chain clearance
Mode 6: the required number of cases in the case of the required score
Mode 7: in the case of the number of shells to achieve the required number of batter
Mode 8: in the case of the number of shells to achieve the required number of chain clearance
Mode 9: Within the specified number of shells to achieve the required number of 2 chain clearance
Mode 10: Within the specified number of shells to achieve the required number of 3 chain clearance
Mode 11: special level, the map will appear in a BOSS, every 10 balls will appear in a glowing ball, light ball after the elimination, the BOSS to reduce the blood of 1 point. BOSS every 30S will release a skill: 1, so that the burning speed of the bubble slow down 2 times, sustained 5S; 2, to their top 120 ° direction of the random color of the four balls, every 30 ° range of a ball; , So that the screen produces white mist, visibility reduced by 50%, sustained 5S; 4, violent shaking the screen, sustained 5S. Skills are randomly released.
Five interactive systems:
1, lottery system
2, the achievements of the system.
3, the task system.
4, check the system.
5, inviting the system.