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可在安卓獲取Sudak Church的歷史版本
我最先進的三維重建,中世紀基督教教堂
This project is a logical development of my reconstructions, taking into account the current trends of open graphic platforms, providing interactivity in my projects. It contains a completely new reconstruction of the hram recently excavated near the mountain Kilise-Kaya, which is near Sudak. The model, originally created in the newest SketchUp by Ella KN, was then optimized in the open Blender editor, by dissolving the senseless (in terms of geometry and triangulation) vertices and edges. Most textures are based on real photographs, and mostly have normal maps and displacement maps. To illuminate the scene using a single photo-metric light source with the ability to bounce off surfaces up to 9 times (indirect lighting). Interior lighting is provided by dynamic exposure of both chambers, and transcluent materials of window glass. However, to increase compatibility with cross-platform compilation, the target graphics driver is fixed to OpenGL ES3. The innovations of this reconstruction also include built-in help, custom splash (floating), as well as a full-screen saver of loading the scene.Last updated on 2019年07月14日
Minor bug fixes and improvements. Install or update to the newest version to check it out!
Sudak Church
1.0 by SCAD's Design & Develop
2019年07月14日