The description of Stickman Mega
Stickman II: The World Warrior was released in 1991, and was the first true sequel to the original Stickman Mega. This release followed an unsuccessful attempt to brand the 1989 beat 'em up game Final Fight and the officially commissioned spin-off Human Killing Machine as Stickman Mega sequels. It was one of the earliest arcade games for Capcom's CP System hardware and was designed by Akira Nishitani and Akira Yasuda, who were also responsible for Final Fight and Forgotten Worlds.
Stickman Mega is the first one-on-one fighting game to give players a choice from a variety of player characters with different moves. The choice of multiple available characters allows for more varied matches. In this game, each player character had a unique fighting style with approximately 30 or more moves, including then-new grappling moves and throws, as well as two or three special attacks per character. In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four boss opponents, who consist of CPU-controlled characters not selectable by the player. As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches.
Most fighting games of the sprite-based era used projectile special moves, and while the actual type of projectile launched varies from game to game and character to character, the execution and behavior of these attacks are often rather similar to the Hadouken. These moves are sometimes informally referred to as a "hadouken", or fireball. The Hadouken can usually be performed in three different degrees depending on which type punch is used; these will affect its speed, damage caused on impact, amount of recovery frames, and sometimes its range. The Hadouken itself has many variations depending on the character in question with whom the move is associated. For example, both Stickman Mega have used a fire-based variant of the move called the Shakunetsu Hadouken or "Blazing Surge Fist", which briefly engulfs its target in flames. Another variant that appears is the ability to execute a hadouken whilst in the air which travels diagonally down and forward.
The first official update to the series was Stickman Mega': Champion Edition, pronounced Stickman Mega Dash in Japan, as noted by the prime notation on the logo. In this game, players are allowed to play as the four computer-controlled boss characters and two players are able to choose the same character. In this case, one character wears an alternate color pattern. The game also features slightly improved graphics, including differently colored backgrounds and refined gameplay. A second upgrade, titled Stickman Mega' Turbo: Hyper Fighting, called Stickman Mega Dash Turbo in Japan, was produced in response to the various bootleg editions of the game. Hyper Fighting offers faster gameplay than its predecessors, different character costume colors, and new special techniques.
Super Stick man Mega: The New Challengers, the third revision, gives the game a complete graphical and musical overhaul and introduces four new playable characters. It is also the first game for Capcom’s CP System II arcade hardware. The fifth arcade installment, Super Stickman MegaTurbo, Super Stickman Mega in Japan, brings back the faster gameplay of Hyper Fighting, a new type of special techniques known as "Super Combos", and a hidden character, Akuma.
Numerous home versions of the Stickman Mega games have been produced following the release of the original game. The original version, Stick man Mega: The World Warrior, was ported to the Super NES in 1992. As of 2008, the original Super NES game is still Capcom's best-selling game.It was followed by a Japanese-only port of Stick man Mega Dash for the PC Engine in 1993. That year, Hyper Fighting received two different home versions as well: a Super NES version titled Stickman Mega Turbo rock .