Rounds get progressively more difficult with faster rockets, splitting rockets, and bombers that launch evasive bombs. Bombers can be destroyed with two rocket hits.
Each round you start with a supply of 30 rockets in your command center. If the command center is hit by an enemy rocket, you lose 10 rockets from your supply.
Unlimited levels as long as at least one city survives. Points bonuses awarded for the number of cities and rockets remaining in command center at the end of each round. Bonus cities at increments of 15,000 points. High score will be saved to the title screen.
Starting round can be chosen in options screen, though for high score attempts it is best to start at Round 0.
Created in Unity. Hope you like the retro arcade graphics! Please feel free to leave comments.
missile commander, rocket commander, arcade, retro