Touch the top of the screen to go up, down to go down, etc...
Relative: Setting it to "yes" will mean that if the game screen rotates 90 degrees you would have to touch the right side of the screen to go up!
Setting it to "no" fixes the touch zones so the top of the screen always makes Rip7 go up, even if he is upside down.
Rotation: Moves the screen when you move the phone, or not.
Speed: Initial speed of Rip7.
Zoom: Self explanatory, be warned though that the score is proportional to the amount of horizontal "cubes", so big screen->zoom of 1= very small score.
Kenta Cho for the initial idea. (Playable here http://wonderfl.net/c/7riP)
The Haxe and NME team for making multiplatform games easier.
Couch doctor by Sample Damage. Download at http://modarchive.org/module.php?163066
Don't stop by Andreas Viklund. Download at http://modarchive.org/module.php?134855
Sweet Things by Andreas Viklund. Download at http://modarchive.org/module.php?135051
The closing comments:
If you are still reading this you are crazy.
This game is just an experiment to test how easy it was to publish a game to multiple platforms.
The plan was to quickly port an existing open source game, unfortunately, recoding it proved to be far easier than attempting to translate as3 code to haxe.
In short, making a game for android, flash and the desktop at the same time is easy, what is difficult is making the platform specific components (module player, ads) behave.
Bugs, feedback, critique is welcome.