-To design the plant you can use different branch types. Leaf or flower cells can grow on a branch. Your task is to decide what cells grow on which branch types.
-You can control the energy flow through the cells using double tap on the screen. When it is done, all energy units are transferred into the surrounding cells. When a branch is supplied with energy, new cells will grow on it. Leaves produce energy, but they are not suitable for storing it. The more energy units are in a leaf, the more time it will take for the leaf to produce more energy.
There are different tasks on every level.
-Designing a plant that fits in a given shape
-Completing the level within a specific time
-Growing a particulal type of cell
-Feeding a butterfly
Graphical solutions use non-conventional methodology. Except for butterflies and mosquitoes and the GUI, graphics don't use image files. Instead, everything else is drawn by functions. Thus, when zooming in, no graphical distortions will be visible.
Currently there are four level packs. While the first one contains twelve levels, the others include twenty-five. New packs will be provided soon.
The game provides a calming and relaxing atmosphere, delivered by audio and graphical effects.