Analysis: Ice age is pretty much a companion piece to American Pie. Not as complex as the main Farm Frenzy games, instead concentrating on perfecting one farm, albeit a rather strange one. Playing American Pie, for instance, could necessitate raising sheep for wool, which is turned into yarn, then cloth. To turn the cloth into clothing you needed to import strange feathered neckpieces. Well, in Ice Age, you are approaching the same task from the opposite direction, as this time you are constructing the feathered goods and need to import the cloth, presumably direct from granny's farm in the Midwest. The combinations used to produce goods are similar to those in American Pie, complex but not overly so. It's all becoming a bit... same, isn't it? The game is still wacky fun, and progresses to some wickedly difficult levels, but it would be nice to see some changes introduced, other than just substituting "new" animals for a different location. Some of the goods and manufacturing processes are different due to the animals involved, and the tasks involving the mammoths (when you eventually get to that level) are cute and unexpected, but the dynamic is still very much in the Farm Frenzy groove. If you've played any of the series this will all seem very familiar.