Requires Android 4.0 and up
Multiplayer mode, controls, and weapon balance
On the multiplayer side of the game, you get all the standard FPS game types, with team battle, capture the flag, and free-for-all, along with VIP (kill the marked player), and squad battle. The different game types give you more choices than previous version, and the maps are bigger and more detailed than ever.
With that said, multiplayer is much less forgiving than the single-player campaign, and here's where the less-than-precise controls start to become a liability.
As with almost all FPS games on iOS, you use a stick on the left to move your player, swipe the screen on the right to turn and aim at enemies, and hit a button in the lower right to fire your weapon. There's also a button that lets you look through the crosshairs and auto-snaps to an enemy if he is close to your aiming reticle.
I found that most of the time I didn't have time to aim, so hip-firing was the more common method. It's extremely difficult to be precise with this setup, and I often ended up standing 15 feet away from my enemy while we wildly shot in each other's general direction. In other words, the control system is literally hit or miss.
The exception I noticed is when my opponent had a certain gun: the Red-34. When I came up against players with this particular gun, it would only take a few shots before I was dead, while I was shooting a stream of machine gun fire at my opponent with much less power.
I did a little research in forums, and sure enough, a lot of people are saying the Red-34 is overpowered. Hopefully this is something Gameloft will address, because weapon balance in FPS is crucial to good gameplay. With one overpowered gun, it will be the one everyone picks, ruining the variation in gameplay styles.