The description of Goku Fierce Infinite World
Luckily, or perhaps sadly, fighting isn't a large portion of Dragon Mission. This story mode has cutscenes that set up the turning points of the series --
Raditz showing up to kidnap Goku's son, for example -- but then tosses you into a fight or something that's completely nonsensical.
After Gohan is kidnapped, Goku needs to run around the blocky, jaggy outdoor level grabbing checkpoint hexagons.
If he gets them all before time runs out, Goku goes back to the map screen and can go re-watch the cutscenes or go to the newly unlocked Raditz fight.
Nonsensical, non-fighting levels such as this abound in Infinite World. After defeating Raditz,
Goku got to run along a snake in the sky collecting the hexagon checkpoints -- that's all that level was; running along a set path jumping up and grabbing stuff.
When that was done, Goku ran around a level trying to grab a banana-hurling monkey named Bubbles, which I know happened in the anime, but is still lame in the game.
You'll go to other story levels to be trained, and you'll have to complete a certain number of moves.
That sounds OK, but the game never tells you how to do these required moves.
When Goku's deployed to learn how to block, three fractions are put at the bottom of the screen to represent how many times you have to do each type of block in the allotted amount of time.
Oddly, the game never tells you how to do these blocks or which fraction is counting which type of block.
You just have to leap around and try to figure out what the hell the game wants.
The map is as lame as it looks.
Meant to be a mix of elements found in the "Budokai" and "Shin-Budokai" games, Goku Fierce Infinite World claims to be "the best of the Budokai series" on the back of its box,
but I doubt that seeing as how at least some of those games were universally heralded as "fun" and Goku Fierce Infinite World isn't.
You'll take your controller's buttons through the punches, kicks, Ki Blasts, and Ki Burns you'd expect and toss them into three different gameplay modes.
Dragon Mission serves as the game's story mode and takes you through some of the franchise's key moments,
Dragon Duel is the versus mode where you can challenge Player 2 or the computer, and the unlockable Fighter's Road presents you with more than 100 combatants to unlock and take down across four maps.