Good Candy extends the time, Rotten Candy depletes time faster, and Time Candy slows down the rate that candy falls. Candy keeps falling faster and faster and you'll have to keep up or else the game ends!
Select a difficulty to begin with and keep playing as the game gradually becomes more difficult over time. You can get more points for each candy that falls by collecting 25 Good Candies in a row and building a score multiplier up to 5.
Players wanting to start at a faster pace can select a higher difficulty to begin with. That makes catching up to old high scores a lot quicker!
If you’re feeling bold, you can try the crazy fast Oatmeal difficulty, where you’re dropped into the game at its most chaotic pace (Expert Players Only)!
Candy Shop Catch was made entirely by college student and independent game developer Tony Yotes (yotesgames.com) with the song “Local Forecast” by Kevin MacLeod (incompetech.com) and sound effects from freesound.org licensed under Creative Commons: By Attribution 3.0.