Unity Engine based
On screen and off screen sensing
3D and 2D assets
Volumetric FX like rooms full of flies, or blood, or blood-flies
Greenscreened actors applied to video textures
Positional Audio via 3Dception
This game is being developed by students at the School of Game Development @ Academy of Art University in San Francisco. As it's location based, IT CAN ONLY BE PROPERLY PLAYED ON LOCATION at St. Brigid Church in San Francisco WITH A TANGO TABLET. Please note that the prototype doesn't have audio implemented but the video should be representative of the game. Please contact us via email if you'd like an onsite demo or to be a beta tester. This prototype is not representative of final gameplay but does incorporate technology and techniques we will be using for the final product. Video proof of running on Tango here: https://www.youtube.com/watch?v=KZEPF6_hyVw
Our goal is nothing less than making the most immersive and scariest thing players will have ever experienced outside of their darkest nightmares.